﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Battle;

namespace ItemComponent
{
    [Serializable]
    public struct ST_AreaData
    {
        public ST_RangeData rangeData;
        public double dAreaMoveSpeed;
        public string strAreaPrefabName;
    }
}
